Are there any other weird acronyms I should know when reading online or listening to commentators? Wasn't that a mouthful? But damn is it worth it for the true combo! There are actually quite a few shorthanded phrases that have been developed for Smash over the years. I've tried to come up with a not-quite-comprehensive list below of acronyms that may be hard to google. You'll hear many of these from tourney commentators as well as written online:. Sign up to join this community. The best answers are voted up and rise to the top.
Home Questions Tags Users Unanswered. Asked 1 year, 1 month ago. Active 8 months ago. Viewed 1k times. I was reading a Smash Ultimate combo guide and someone told me that the best Captain Falcon combo is: shff fh nair into knee What on earth are they trying to say?
And is it even a real thing? It's Gaelic for "but then I took an arrow in the knee". Active Oldest Votes. Usually results in at least one of the two losing a stock. JC - Jump Cancel usually followed by what you're jump cancelling into.He was confirmed as a playable character on June 12th, Sonic is classified as fighter With the exception of the third method, Sonic must then be defeated on Green Hill Zone.
Sonic is a lightweight who, staying true to his home series, has very fast mobility. He possesses the fastest dash speed in the game by default surpassed only by Hero under the effects of Acceleratlethe 7th fastest walk speed, the 12th fastest air speed tied with MarioDonkey KongLittle Mac and Inklingand the highest traction.
Combined with his above-average falling speedSonic can move across the stage at blinding speeds despite his slow air acceleration. In addition, he can wall jump. Sonic's special moves are quite useful.
Spin Dash and Spin Charge allow him to not only move across stages at varying speeds, but also do damage on contact, and both can follow up into an aerial attack or uncharged Homing Attack.
Despite their very similar-looking appearances in functions, they both have different strengths and uses for various different situations. Spin Dash allows Sonic to jump around the stage while charging or holding the charge of the move and can be released in the air, and the hop at the start of the move allows Sonic to "spinshot" on ground as well as in the air, with it being the side special making it more ideal for aiming the spin shot to recover.
The initial jump can also help Sonic avoid certain things like projectiles by hopping over them, it, however, loses this initial hop if fully charged. Spin Dash also has a moment of intangibility on startup. Due to the number of branching choices Sonic has when starting Spin Dash, it is his most reliable attack in neutral and one of his best approach options overall. From jumping into cancellation, charging it to alter its timing, switching directions after releasing, and utilizing the spin shot, Spin Dash plays an extremely important role when attempting to play mind games versus Sonic's opponent.
While Spin Dash is a one-hit move that mostly knocks opponents into the air, Spin Charge, on the other hand, hits multiple times, carrying the opponent, and moves a little faster, making it a good alternative for dashing. Jumping out of Spin Charge also has Sonic hop while spinning, making him a jumping hitbox. Also, due to charging up by pushing the Special Move button repeatedly, it can be charged up to full power faster than Spin Dash.
Spin Charge can also perform a "spinshot", although it can only be done while airborne. Both give Sonic additional protection when recovering and combo into other moves. The mobility of both in tandem with Sonic's already impressive speed makes him capable of quickly adding on damage to unprepared opponents from anywhere on the stage, and they can clank and cancel out the effects of certain moves, such as Snake's C4 or Yoshi's Egg Roll.SD - Standard deviation.
Shows how the votes for this character vary across all of our users. A lower number shows that more people agree with this character's match ups, while a higher number shows that this character's match-ups are more contentious. Our tiers page for Super Smash Bros Ultimate is powered by community voting, and requires an EventHubs account to vote, but anyone may browse the various pages to look up how the match ups and overall breakdown looks.
These pages are updated constantly throughout the day as more people vote in the listings. New characters are added either when they're released or a few days after wards. Some echo fighters who are perceived to have the same match ups as their non-echo counterparts have been grouped together, as they haven't been deemed different enough to have separate listings.
For example, Peach and Daisy have been grouped together, as they typically are seen as being very close to one another in terms of how their matches shake out, while Marth and Lucina are traditionally seen as having some match ups that vary between the two, so they've been separated. You can view how all of the match ups in the game have been voted by the community by clicking on every fighter's name, and from there, you can click that match up to see how all of the community votes have factored into our scores.
Daily, weekly and monthly trends are also charted so that users can see if a character is currently trending up or down in the eyes of the community. As tiers are often a constantly evolving discussion, this section was setup to evolve with how players perceive all of the fighters and match ups.
Super Smash Bros. Ultimate was released on December 7,since that time we've reset our tiers. Below you will find an archive of our Smash Ultimate tiers, before all of the initial community votes were removed. Every time we reset a game's tier listings, we create an archive so people's thoughts on the match ups and overall index of the characters will be archived for all time.
The date below shows the last time we reset the listings here, and will always be updated to reflect how our current data looks now. Tournament Results. Street Fighter 5: Champion Edition. Dragon Ball FighterZ. Granblue Fantasy: Versus. Mortal Kombat Tekken 7. Samurai Shodown. News and features. Capcom fighters. Capcom vs.
Top daily changes. Top weekly changes.
Top monthly changes. Mario 3. Most voted match-ups Cloud vs. Bowser - 63 Cloud vs. Cloud - 58 Cloud vs. Shulk - 56 Cloud vs. Mario - 55 Cloud vs.Already have the game? Expand your roster even more with six additional playable fighters, plus additional stages, and music as they release. Also available on Nintendo eShop. Digital codes are also available for purchase at select retailers.
Each Challenger Pack contains 1 new fighter, 1 new stage, and additional music tracks. Joker steals the show when he joins the Super Smash Bros. This speedy fighter wields a knife and a gun to rack up damage. When his Rebellion Gauge is full, Joker summons his Persona, Arsene, to immediately power up his attacks for a limited time.
This pack also includes Mementos, a stage that changes colors, depending on which music track is playing! Wielding the Supreme Sword of Light and a trusty shield, he can slice his foes and block incoming attacks. This pack also includes the Spiral Mountain stage, that umm--spirals, and includes a selection of music from the Banjo-Kazooie series. Terry Bogard faces the fury in the Super Smash Bros.
This iconic fighter from the Fatal Fury series of fighting games is the fourth fighter in the Super Smash Bros. Ultimate Fighters Pass. Byleth is coming to the Super Smash Bros. This iconic fighter is the fifth fighter in the Super Smash Bros.
Note that Piranha Plant is not included in the Fighters Pass. Fighters Pass Vol. Buy now. Pre-purchase the Fighters Pass Vol. Purchase the Fighters Pass today to receive the first 5 Challenger Packs. See Tracks.Super Smash Bros. It was first teased on March 8th, at the end of the Nintendo Direct released the same day, and fully revealed on June 12th at E3 It is the fifth installment in the Super Smash Bros.
The game was released worldwide on December 7th, Ultimate received universal acclaim from both critics and players, with some critics calling it the best installment in the series. It received praise for its large amount of content and fine-tuning of existing Smash gameplay elements, although its online mode was widely criticized.
As of December 31,Ultimate had sold over Brawl and Street Fighter IIwhich previously held each title respectively. Its massive success has caused it to be nominated for, and win, multiple awards. The opening movie of Super Smash Bros. Ultimate is composed of the cutscenes from World of Light and gameplay footage from the game set to the tune of Lifelightfeaturing all the characters in the game not including DLC.
As well as the returning cast, the game currently features 23 newcomers. In total, 74 characters 76 are playable in the base game and 86 88 characters will be playable overall, the most for any Smash Bros. Inklingwith various Girl and Boy designs from the original Splatoonwas the first character confirmed to appear in the game as a new playable fighter. Ridleya central villain from the Metroid series, was confirmed to be playable during E3with Meta Ridley as an alternate costume.
Simon of the Castlevania series was announced as the game's first third-party newcomer along with his echo Richter. King K. Roolarch-enemy of Donkey Kong and Diddy Kong from the Donkey Kong series, was confirmed to be a playable newcomer as well, with his move-set drawing on his appearances as a boss in the Donkey Kong Country games onward. Isabelle from the Animal Crossing series, who previously appeared in Smash 4 as an Assist Trophymakes her playable debut as the second Animal Crossing representative.
Aside from an option allowing these characters to be displayed on the same slot as their counterpart on the character select screen exclusively during Vs. ModeTourneyCustom SmashSuper Sudden Deathand Quickplaythere is no special distinction between most of them in-game, and the name is used mostly for marketing purposes. Piranha Plant from the Mario series touches new ground as the first mob character in Smashand as an early purchase bonus DLC character.
It has been confirmed that five more unique newcomers will be added as DLC by January of This number of newcomers was announced during the January 16, Presentation revealing Byleth. The character is unknown at the moment and will release sometime in June As was the case in Super Smash Bros.
In this game, there are Alph is accessible as a playable character via Olimar 's palette swaps ; the seven Koopalings are available as playable characters via Bowser Jr. However, these characters are not treated as separate characters in-game. Only the Original 8 characters from the first game are available from the start. Like in Smash 4the Mii Fighters are also available from the start via customization, but are otherwise locked upon initial startup of the game.
The rest of the cast must be unlocked; however, the unlocking process and conditions are much simpler than in past games. Fighters will challenge the player in ten minute intervals or by clearing Classic Mode with a prerequisite character, and can also be unlocked by being rescued in World of Light. Bold denotes starter characters. With the exception of the Super Smash Bros.He was confirmed as a playable character on June 12th, With the exception of the third method, R.
Like in Brawl and Smash 4R. Robo Beam enables him to attack from considerable distance, and becomes the noticeably stronger Super Robo Beam when it is left idle for While Robo Beam interrupts opponents faster, Super Robo Beam deals more damage and has higher knockback growth. Gyro is an auto- chargeable projectile that becomes an item when fired. Compared to Robo Beam, it has a more favorable angle for disrupting opponents, while also being more manipulable as a projectile and having greater KOing potential.
Thanks to R. B's ground game is very good, Jab comes out on frame 3 and acts as a quick move at low percents to escape pressure situations, it can also jab lock and combo. Forward tilt can be useful for spacing at higher percents since it comes out on frame 7, but its usefulness ends there. Up tilt comes out on frame 4, and is very good for acting as an anti air and combos into up air.
Down tilt is R. It also combos into itself at lower percents, and at higher percents it can combo into grab or dash attack, and can send opponents into a jab lock scenario for a KO at relatively low percents. Lastly, dash attack is useful for punishing landings and whiffs, is very fast at frame 7, has lots of range, and can combo into forward air at low to mid percents.
Neutral aerial has large, disjointed hitboxes that make it great for covering the opponents options if they lack the range to deal with it. It's also very hard to punish out of shield, due to its damage, total landing lag 7 frames and range.
It is also a reliable combo starter at low to medium percentages when SHFF 'd, as well as a useful spacing option. Up aerial is a great vertical KO option for R. Back and down aerials are R. However, they also boast specific strengths. Back air has recovery potential thanks to it propelling R. Down air is a meteor smash that can hit below ledge and KO very early if done so. It is also active for a total of 6 frames, making it difficult to avoid for characters with linear recoveries.
Lastly, forward aerial is R. However, its hitbox has much shorter range and isn't disjointed. Forward and back throws are decent for spacing and setting up edge-guards. Back throw can also KO at the ledge at very high percents, and both can combo into dash attack or gyro at very low percents. In comparison, R.Performance is not yet optimal, but it is rather solid for 2 player matches.
There are still some emulation glitches, so do not expect the experience to be perfect, but they will surely be fixed in the near future, considering how much the development team is working on the emulator. Super Smash Bros. Lets take a look at how it performs, renders and also what currently does and doesnt work. Last weekNintendo confirmed that the next character will be a fighter taken from ARMS and that development will take longer than expected, most likely due to the COVID pandemic, which is forcing most game studios to work from home.Whats the Furthest Distance Possible in the Home Run Contest? - Smash Bros. Ultimate
All characters never appeared before in the series, and they all come with unique mechanics. Super Smash Bros Ultimate is among the best Nintendo Switch exclusives and one of the best entries in the seriesthanks to its gameplay mechanics and huge amount of content. Ultimate is definitely the Ultimate rendition of a beloved series. It's still the most accessible and interesting fighting game out there, and it's now better than ever.
A little familiar in places, but this is the best Smash has ever been. Another essential Nintendo Switch game. You can head over to the Yuzu official website for more information regarding the Nintendo Switch emulator. The links above are affiliate links. As an Amazon Associate, Wccftech. By Francesco De Meo. Share Tweet Submit. Animal Crossing: New Horizons 1.